March 30, 2014

diy days has a new name

After seven years and 20 events, diy days is shedding its name. Over the years the event has grown into a global community that has producers in 30 countries. When I co-founded the event in 2008, it was focused on enabling a new emerging creative class of storytellers. At that point the philosophy of “diy” was at the core of our efforts. The events and focus of the community was on how storytellers fund, create, distribute and sustain. And while these needs still exist the event has evolved, moving from pure entertainment and into a mix of purposeful storytelling and play. Open design has taken a center stage as the event as we’ve grown into a social sandbox that encourages rapid prototyping that works to move ideas into collaborative action.

Over the last few years diy days has incubated, accelerated and supported a variety of projects and platforms focused on social good.

Caine’s Arcade in 2011
Lyka’s Adventure in 2012 & 2014
My Sky is Falling 2013
Project Daniel in 2014

We began to realize that we were NOT doing it ourselves but in fact we’re doing it together. So after some careful thought we’ve decided to rename the event learn do share.

The learn do share ecosystem consists of

An open knowledge base
A series of publications
Global Events & Labs
A project accelerator
Open collaborative tools

We’re always looking for collaborators and would love to hear about what your working on and what you need.

See you in NYC this June!

March 6, 2014

diy days returns to NYC June 12, 13 & 14

We’re excited to announce that diy days is returning to NYC on June 12, 13 & 14 for three days of talks, workshops, hacks, labs and networking. Our theme for this year’s event is DIY Urbanism. Over the next few months we’ll be releasing more information on the theme and the program as it takes shape.

A larger partnership with the New School
the-new-school-nyc

This year’s event is a test to see how diy days can integrate into the New School’s curriculum. The goal is to harness the social sandbox elements of diy days as an engine for cross disciplinary learning. An opportunity to mix students, faculty and alumni with outside industry and talent.

Over the last few years diy days has grown into a global event that has incubated and assisted the growth of a unique slate of innovative projects harnessing design thinking, storytelling, play, technology and social good. In 2015, our partnership with the New School will explore a living lab type of environment that encourages rapid prototyping, collaborative design and co-entrepreneurship .

If you’re interested in learning more or would like to collaborate please contact us.

To be continued…

January 12, 2014

diy days 2014

2014 is off to a great start. We’re expanding the number of cities that diy days is traveling to this year. So far we have confirmations for events in Gothenburg, Paris, NYC, London, Boston, Toronto, LA and Ghent.

Each diy days event is centered on a core theme.

Our themes for this year’s events are…

Connected Cities
DIY Urbanism
Future Cities

A NEW RESOURCE FOR SOCIAL INNOVATION
In other news diy days has a new online knowledge base called LEARN DO SHARE. The site will be expanding over the course of 2014, as it becomes a face for the diy days community. Designed to be an open resource focused on collaboration, design fiction and social innovation, the LEARN DO SHARE site will expand the reach of our books. To date our LEARN DO SHARE books have been downloaded over 50,000 times. Made by the community the books capture the spirit of our diy days events and are an effort of volunteers sharing their time and talents. Our next release is scheduled for later in February. The book centers on the Future of LA and captures the diy days LA 2013 events talks, workshops, labs and hacks.

We’re always looking for collaborators so if you’re interested in bringing diy days to your city or would like to participate in growing the LEARN DO SHARE knowledge base please drop us a line.

August 14, 2013

learn do share book #4

LEARN DO SHARE is a book series that captures storytelling experiments at diy days. It’s a narrative exploration into ethos, socio-economic context and open collaboration. The result are a rather unusual look-do-and-think-books that explore the methods we used, pitfalls we encountered and lessons we learned when we try all kinds of games and methods to trigger social innovation.

Download the latest LEARN DO SHARE book from diy days NYC

Topics covered…

diy days nyc stats
emergent creators, emergent economies
diy days through the eyes of a child
participants’ voices
my sky is falling
what the experience felt like
incubate your future
creation tales and the new venture economy
what are you working on? what do you need?
creative misfits and the emergence of misfit ecosystems
artists as creative leaders
field guide to phenomenal creation
sustainable harvests
how do you capture the inspiration of purposeful play
while navigating audacious results?
phenomenal entrepreneur
creative directory
where to now?

August 13, 2013

Phenomenal Work

Special thanks to our media partner THNKR who captured all the diy days NYC keynote talks.

Phenomenal Work & Object Addiction
The Internet era has spent two decades talking about the Web as if it were a series of virtual objects. Frequently we let that tie us all up into definitional knots that end up obscuring exactly what had us excited. Over 100 years ago, German philosophers had already asked if there might be another way to think anew. Their concept, phenomenology, went on to revolutionize every artistic and scientific discipline that touched it. And yet, artists in the Internet era have never had a phenomenology movement of their own that asks us to acknowledge that the audience creates the meaning, and that our experiences are central to how we know ourselves. Brian Clark, Founder/CEO of experience design pioneers GMD Studios, lays out what such an art movement might look like and where it might take us.

About
Brian Clark is a passionate advocate for DIY and entrepreneurial independence. He was a co-founder of indieWIRE, an independent film and music producer, and an evangelist of the power of experience design for working across multiple platforms. He is the co-founder and CEO of GMD Studios, a 19-year-old experience design firm that pursues projects and ventures of their own while also helping to drive innovation in storytelling for major brands like Newscorp, Microsoft, Qualcomm, Ford and Audi. Clark’s old enough to remember having to explain to people what the Internet was and why they should care about it. He lives in New York, but keeps a foot in Orlando (where he’s lived for 14 years).

August 11, 2013

The Misfit Economy

Special thanks to our media partner THNKR who captured all the diy days NYC keynote talks.

The Power of Misfits

The Power of Misfits: misfits are the gangsters on the corners of Cape Town townships, Mumbai slums, and rough New York City neighborhoods. Misfits are the young hackers on the digital frontlines of the virtual world. Misfits are the pirates of the 18th century high seas. Misfits are the invisible con artists among us. This talk will bring attention to the ingenuity and innovation happening on the fringes. We’ll learn from diverse innovators operating in the black market and informal economies and examine the principles and philosophies that animate their work and creations.
about

About Alexa Clay

Alexa Clay is an economic historian, author, and innovation strategist with a healthy obsession for pirates, sound art, new economics, and pseudo-science. Her first book, The Misfit Economy, will be published by Simon & Schuster next year and examines the ingenuity of “underground” or black market and informal innovations. Alexa has published pieces in Fast Company, Forbes, Wired, The Guardian, and Stanford Social Innovation Review. She currently leads the League of Intrapreneurs – a movement intended to bring about corporate social revolution and also serves as a thought leader in residence at BLKSHP. Previously, Alexa led research on the impacts of U.S. military bases around the world and has advised leading Fortune 500 companies and foundations on how to change the world. Alexa’s hobbies include esoteric poetry, old school letter writing, and adventure travel. She received her BA from Brown University and MSc. from Oxford University.

July 29, 2013

My Sky is Falling

My Sky is Falling was one of the most buzzed about experiences at diy days NYC this past fall. Over the course of diy days history a number of exciting projects have been incubated. In 2011, Caine’s Arcade launched at diy days LA and has since gone on to massive levels of awesomeness. More and more diy days is being used as a social sandbox to R&D projects that have purpose. My Sky is Falling which looks at aging of foster care will next visit Congress for a very special presentation. diy days co-founder Lance Weiler wrote about My Sky is Falling in the latest issue of Filmmaker Magazine. The column also includes a detailed case study that the Harmony Institute and Reboot Stories produced in order to share the results of the ongoing project.

From Filmmaker Magazine

Nervous laughter fills the air as a box of surgical masks is passed. Everyone is instructed to take one and place it over their mouths. With masks in position, the group of 12 is quickly ushered into an elevator. After a few moments there is a jolt — the doors open and everyone slowly funnels out. The seventh floor of the New School has been transformed into a sci-fi world. Debris covers the ground, and strange sounds echo down the halls. A lone girl staggers forward, her face concealed by a long mane of black hair. With head hung down and bloody tissues clenched tightly in each of her fists, she stops directly in front of us. Over the next 60 minutes our group will step into an experience called My Sky Is Falling. Guided by immersive performances and sensor technologies (everyone wears a bracelet that takes emotional arousal measurements — heart rate, skin conductance and motion), participants uncover a dystopian sci-fi tale that acts as a metaphor for the real-world experience of aging out of foster care. The data collected is the foundation for a framework that strives to create empathy, measure social impact and drive engagement using technology.

An experiment in purposeful storytelling, My Sky Is Falling raises an interesting design question: by designing “with” instead of “for,” is it possible to build better social services? Co-founder of Orange Duffel Bag Initiative Echo Garrett says, “Every year, 30,000 youth age out of foster care, typically when they turn 18. Within a two-year period, up to 70 percent will experience homelessness. More than 70 percent of those in prison report having spent time in foster care or homeless shelters as children. The cost of incarcerating a youth can be anywhere from $40,000 to $140,000 per year. Foster youth experience high rates of domestic violence, sexual trafficking and early death, often by suicide. You can’t put a number on the societal impact of this devastating loss of human potential.” It’s a wicked problem that is aggravated by a foster care system that came of age in the 20th century and is now struggling to adapt to the connected realities of the 21st.

Read More

July 28, 2013

to design a purposeful story by many

Researching Reboot Stories’ experiments with open design and story I came to think of it as Purposeful Storytelling. Stories have long been used for the purpose to inform, sell or persuade, but we’re onto something that involves story to ignite action and THEN do all of the above. I mean using storytelling to solve problems, to create a fun experiential learning environment and use it as a tool to convey a complex solution.

9_Ghent5Lance Weiler, Jorgen van der Sloot and I played a bit with designs and prototyping sessions. Our 60-minute Open Design Challenge (ODC) is a little bit different each time since we’re refining the process with each session. But we always use storytelling, game mechanics and collaboration to design around a Wish for The Future.

The ODC has three purposes.
1. participants experience what agility and collaboration means in today’s global culture industry
2. we R&D a system to solve problems by using collaboration, game mechanics and story
3. we test and refine storytelling as way to transfer knowledge, create empathy for content and call to action

We developed two versions, one to ideate solutions to complex problems and the other one to co-design a transmedia storyworld. Here’s a rundown of how we did the latter – a StorySprint – at DIY Days Ghent.

SGhent1tart absurd.
First, the entire group had 4 minutes to generate 100 wishes around the premise to make the world work for 100% of humanity. Yep. We broke the group down into eight categories (urbanization, economy, education, humanity, culture, health, sustainability, government) to have each group focus on one area. A couple of minute later, we read out the wishes and decided the best wish collectively by cheering. Then – in the same manner – we turned the wish into a design question and a theme for our story.

“Attempting the impossible widens the mind. Lateral thinking happens when you can’t possibly imagine an immediate answer to a question.”

Simulate interdisciplinarity.
Then we broke out into three groups: one would build a prototype that helps solving the design question; the storytellers craft a hero’s journey; the third group were the story architects. Their task was to communicate between the groups and to converge the outcomes on a storyboard. We gave every group a simple template that explained the basics of storytelling, design thinking and scribing.

IMG_1032“It was paramount that everyone had a task in the process to give a sense of agency and accountability.”

 

 

Utilize time pressure.
53 minutes left. Imagine everything happening at the same time: Some story architects started planning their storyboard while others chose a target audience aka stakeholders, which we communicated to the two other groups. Within the first 5 minutes the story architects received the main characters from the storytelling group, which they passed on to the prototypers after they had given their first pitch to the scribes (within first 10 minutes). Generally, nobody was allowed to talk without creating something with their hands at the same time. We provided play-doh, pens, butcher paper, paddlepops and other props. We like doing that because tactile activity enhances creativity by igniting both sides of the brain.

IMG_1069“Mayhem and confusion. The ODC leaves participants partly in the unknown to simulate how reality, too, only unfolds gradually. Chaordic time pressure requires us to adapt to change flexibly and creatively.”

 

Embrace confusion.
The idea was that prototyping and storytelling group couldn’t communicate directly, only through the story architects. This way we simulated how information gets filtered and re-interpreted – like in a collaboration between various teams in a company or creative collective.

To communicate between groups, we had storytellers and prototypers pitching to the story architects. This was combined with a narrative game, in which the answer could only be ‘yes, no or maybe’. This had the purpose that content had to be anticipated and interpreted: empathy in practice. We made sure that information didn’t always flow clearly in order to imitate real life situations. At certain points we appointed narrators to help clarifying crucial aspects, in case the scribes would get stuck.

IMG_2643“Everyone has to listen closely to the sparse information they get and through anticipation of the other groups’ objectives they would learn to interpret in integrate information in an agile way that leaves room for optimization and spontaneous change.”

 

Converge.
The 2nd pitch later on would allow the story architects to ask questions but no answers were allowed. This had the effect that the prototypers went back and refined their work according to what was still too complex for an audience to grasp. After ten more minutes the story architects got another brief to tweak and bend story and prototype into one coherent storyboard.

IMG_8976

 

“The prototype is embedded as the structural bed of the story. It supports the narrative arc that marries content and platforms.”

 

Pitch.
The storytellers and prototypers explained their approaches while the story architects listened and converged both pitches with annotated drawings on the wall. Then we had the story architects tell how they saw the story play out using what they had gotten from the other groups. They pitched using their storyboard, which was a scripted wall, like an RSAnimate. The outcome was so creative and intriguing that 16 participants signed up to bring the project to life.

IMG_1080“We can simulate collective intelligence by ascribing each group one of the three fundamental human brain functions (cf. Peter Kruse): connect deep knowledge (storytellers) and spontaneous creativity (prototypers) by building new unexpected synapses (story architects).”

 

Genesis.
This session was developed by Ele Jansen (www.learndoshare.net, Sydney), Lance Weiler (www.rebootstories.com, New York) and Jorgen van der Sloot (www.freedomlab.org, Amsterdam). We’re refining the process further to develop a solid rapid prototyping model for experience design but also for kids as a playful approach to collaborate and to learn creative problem solving skills in conjunction with story. Results will be used on two levels: lessons learned about process feed into Ele’s PhD research and into our design for Lance’s Story Design Lab at Columbia University. They will also be published on www.learndoshare.net. The prototypes that are generated throughout each Open Design Challenge will be featured on www.wishforthefuture.com for others to develop further.